![]() ![]() ![]() Many combat functions (Dodging, "perfect blocks", ripostes, and "Master Strike" combos) are not unlocked until you are taught them by Captain Bernard, so it's important to progress the main quest to that point. You can win most 1v1 melee fights, armed and unarmed, by hitting the second mouse button (jab / stab) repeatedly until you run out of stamina, then retreating ibackwards till you regain stamina, then stabbing more.Ĭlenches are somewhat randomized, but having good stats helps, as does mashing the attack button as much as you can there's also a perk under Strength. If you're looking for a specific location (armorer, apothecary, etc.) there is an excellent online web map tool here: Take care where you walk: stepping in manure or mud may make your clothes dirty much more quickly. Temporary buffs from potions will let you meet thresholds for reading skill books or reducing encumbrance to allow fast travel. Bleeding nerfs walking speed but not sneaking speed. If both of your feet are bleeding, sneaking is much faster than walking (and you can't run anyway). You have to buy or find the dry stuff, though, you can't craft it. The best food to carry is "dried" : it'll last waaaay longer than anything else, and is light weight. Time passes while you are in the menus if you want to pause, use the actual pause key. In regions where you're well liked, conversation checks are easier, and vice-versa dirty clothes, bloody weapons, and the relative severity of your "ask" also play a role - are you a scraggly sneak trying to talk your way out of a murder, or a fine upstanding local hero who was just in the wrong place at the wrong time? Different groups and different individuals respond differently to each peasants are generally weaker against Strength, guards weaker against Charisma, and nobles and merchants weaker to speech. In dialogues, the little open mouth is your "speech" stat, the heart is your "charisma" stat, and the crossed swords run off of Strength. Keep it on you or your horse at all times. Get the shovel by the Miller's wagon outside Rattay. If you get the Final Offer perk you can be even more audacious. Good move is to go low on the bar, let them lower it some, and then back it up to closer to that mark. Circle at the bottom is the patience meter, which fills up depending on how unreasonable your offer is. On the haggle interface, the further down you go on the bar the better tfor you, both for selling and buying. Chests near beds you "own," such as the chest by the bed at the Rattay mill or chests in Inns where you've bought a permanent ("for a few days") bed, are connected and act as a unified stash. Items dropped on the ground will disappear (or be picked up by NPC's) put things you want to save into permanent containers. You can sleep in other beds, but it won't save your game if you do. You can save by sleeping in a bed *you own* this means beds NPCs have told you you can sleep in at plot points, or beds you've rented from an Innkeeper. It will all still be there after the prologue. If you build up too much weight to carry, you can leave extra stuff in the trunk in the kitchen of Henry's house. Pick 100 Nettles to get a free permanent +2 boost to Vitality, which helps a great deal this early on.Īnd while you're picking flowers, run around a lot and hit the Jump key plenty it'll help you raise your Vitality. While you wait on Kunesh, pick flowers to raise your herbalism you can sell the herbs to the town merchants for up to a couple hundred Groschen depending on how dedicated you are. If you want gear (shield, waffenrock) with Skalitz pattern and colors, you can choke the guards out similarly, but you will be arrested if seen. Of course, you have to wait for him to wake up to do it again. ![]() You can choke out Kunesh from behind as many times as you want to raise your stealth skill (C to crouch approach from behind F key) without incurring any reputation penalty with anyone or getting the guards after you. The trader in the starting town who has her own shop building will purchase stolen goods. This locks out some other options for resolving the quest, but gives you four lockpicks in Skallitz, which is enough for a one-Henry crime wave (don't go to jail, though!) Get 4 lockpicks from Fritz at the start by talking to Kunesh, losing the fight, then sneaking into his house, finding the locked chest, then talking to Fritz. You get three auto-saves in the starting village: once at the very start, once when you first talk to your dad, and a third when you help your buds decorate a house. At the very start of the game, it's probably best to boost "Speech" with both choices, as it's easier to raise the other prime stats through combat. ![]()
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